Thursday 21 July 2016

Board Game: 'Robo Rally' (1994)

It's a great game indeed that makes it into the pages of the Quirky Muffin. This time, the game in question is 'Robo Rally', the programming game that sees you setting out sequences of actions to guide your robot from A to B to C, only for unforeseen circumstances to send it careening from spinner to conveyor belt to gaping pit instead. It's a great game, and one which can definitely be classified in the same way as 'Carcassonne', 'Ticket To Ride' and 'Tales of the Arabian Nights', as the perfect encapsulation of a mechanic. 'Carcassonne' is the archetypal tile laying game, 'Ticket To Ride' embodies set collection and pushing your luck, and 'Tales' is the perfect realisation of storytelling and reading. In its place, 'Robo Rally' is the ultimate in programming and mayhem. I do love an archetypal game!

Now, don't be put off by the idea of a 'programming' game, as it's not really what you think. At the beginning of each round, you choose the five actions that your robot will make, in order, as will every other player, aiming to get to the next check-point on the map. The ultimate goal is to reach the finish line first and win the race. There may be collisions, laser accidents, falls into pits, spins on the turntables or even misadventures on the conveyor belts of doom! There is no knowing beforehand what will go wrong or what you have forgotten, and once you set off there is no going back. It's a wonderful game experience.

It can also be an odd experience, though, if you don't follow the advice of the illustrious Tom Vasel of the Dice Tower. He does sometimes know what he's talking about, especially when it comes to throwing out badly conceived rules. To play 'Robo Rally' well, you have to ditch the 'three lives' aspect, build small and tight courses of no more than three or four checkpoints, and perhaps even remove the pre-inflicted damage to replacement robots. Also, to avoid a lot of fuss, get some eight-sided dice to monitor player progress instead of fiddling with the tiny tiles! If you do all that, and don't take it too seriously, then a great game is there to be enjoyed.

A programming board game... Who would have thought that would be good? Who would have thought that forgetting to include the motion of a turntable would wreak such havoc, or that that tiny little pit would be so hard to avoid after the conveyor belt makes your plans just a little 'kaka'?

O.

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